Kanzi™ SDK provides solution to develop, run and compile OpenGL (ES) applications in existing Windows based 3D graphics applications. Kanzi SDK supports all important features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps.

One of the key benefits of the Kanzi SDK is a custom display within the graphics software in Kanzi v1.0 and an external real-time viewer in Kanzi v2.0.

The custom display output can be integrated with the target hardware emulator and this way application developers and artists will see in the graphics software how the application will look like in the target hardware. The application can also be modified real-time to achieve the best visual output for the target in question. Real time tracking includes e.g.:

  • Transformations of objects, lights, cameras etc., including animations
  • Changing materials' shader parameter values, uniforms and, including animations
  • Changing shader used by material
  • Shaders' source code modifications
  • Timeline playing and seeking
Kanzi™ SDK
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