Significant Upgrades and Improvements
3DMark06 raises the bar for DirectX performance analysis with new and improved graphics tests relying on more complex shaders, all new CPU tests with demanding physics and AI that support single or multiple core and multiple processor systems. New sub-scores for graphics tests and CPU tests can be compared individually or accumulated for a total system score of both GFX and CPU performance. 3DMark even includes a fully playable mini-game with ORB loadable scores, based on the CPU tests.
3DMark Version Comparison Chart
| |
3DMark05 |
3DMark06 |
| ShaderModel |
2.0 |
2.0 and 3.0 |
| HDR Rendering |
No |
Yes |
| Dynamic Shadows |
2 LiSPSM |
5 Uniform Shadow Maps |
| Smooth shadows |
Yes (4 sample) |
Yes (16 sample & 4 sample) |
| Graphics Tests |
3 (All SM2.0) |
4 (Two SM2.0 + Two HDR/SM3.0) |
| CPU Tests |
2 (Software vertex shaders) |
2 (Complex AI and Physics) |
| SM3.0 Feature Tests |
No |
Yes |
| Total number of tests |
16 |
19 |
| Level of Detail |
High |
Very High |
| Textue Size |
High |
Very High |
| Materials |
Simple |
Complex |
| Shader Complexity |
High (Max 96 instructions) |
Very High (Max 512 instructions) |
| Amount of lights |
High |
Very High |
| Sub Scores |
1 (CPU Score) |
3 (SM2.0, HDR/SM3.0 and CPU Score) |
| VRAM Usage |
~128MB |
~256MB |
| Playable Game |
No |
Yes |
| Target GPU |
2nd Generation SM2.0 or better |
2nd Generation SM3.0 or better |
| Target CPU |
Single Core |
Dual/Multi Core & Single Core |
3DMark06 comparison screenshots
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